UNDAE
Overview:
This is a first-person survival and psychological horror game set in a sinister ice cream museum filled with dark corridors and abysses. The visual atmosphere takes a backseat, with an emphasis on using sound to generate tension, fear, and disorientation in the player. The goal is to escape this twisted labyrinth while avoiding deadly auditory dangers.
Gameplay:
The player must explore the museum in first person, primarily guided by audio cues to progress and avoid threats. Disturbing laughter probes the player's position, and they must escape it to avoid instant death. Remaining still for too long triggers the character's laughter attacks, raising their "euphoria bar" and eventually causing lethal uncontrollable laughter. There are also moments of sleep apnea that can drown the player if they deviate from the correct path. Gameplay emphasizes constant movement and using sound to navigate and survive.
Concept:
The premise creates a sense of disorientation and paranoia by relying solely on audio to progress, evoking invisible threats. Elements like involuntary laughter and sleep apnea reinforce the atmosphere of psychological and mental horror. The concept explores the boundaries between sanity and madness while trying to escape an environment that plays with the player's mind. The lack of visual stimuli highlights imagination and auditory sense for a unsettling and visceral experience.
Story behind:
From my cell in the Umberto Pabón Berrío sanatorium, in a small town in Antioquia, I can still hear that damned laughter echoing in the corners of my tormented mind. - "Muju Hahaha" - It has haunted me since I was a child when my father relentlessly beat me every time I dared to cry. "Real men don't cry!" he would disdainfully shout, forcing me to laugh out loud, so loud that my sides hurt. I hated my laughter ever since.
As an adult, I got a job as a guide at the Ice Cream Museum in Medellin. My great passion. But every day, an old ragged man would sneak in, with his grating and mocking laughter, playing tricks to disturb my peace. His laughter seemed to drill into my brain.
One night, while closing the museum, everything plunged into an eerie darkness. I groped through the rooms, guided only by the echo of sounds. But then I heard it. That horrendous laughter approaching. It was him, the old man, lurking in the shadows.
If he got close enough, his grotesque laughter infected me, bringing with it demons from the past. I had to keep moving, escape that maze of echoes and shadows to preserve my sanity. Only the vague memory of my mother holding me as a child when crying wasn't a crime gave me strength to move forward. But the laughter became louder, mocking my attempts to escape.
Finally, something snapped in my psyche. I woke up urgently admitted to this sanatorium, diagnosed with acute psychosis. They say I hallucinated everything due to childhood trauma. That my mind created that "avenging ghost."
But even on nights when sleep dulls the effects of sedatives, I hear it again... that damned laughter approaching in the darkness. And then I know that the nightmare is just beginning.
Our team:
Status | Prototype |
Platforms | HTML5 |
Author | Immersive Level |
Genre | Survival |
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